This information refers to the prices of goods and materials in given cities/towns. I've only assembled the information for the cities surrounding my current and soon-to-be campaigns. GMs should use the generalized table if they wish to have a guide for other cities.
The data for each city/town is based partially on the city's stature and position in the world, as indicated by its City Level Number, and partially on the surrounding terrain. For example, winter items are harder to get/sell deep in the jungle than they are at the foot of a mountain. Farm villages may not have as much adventuring gear as the same size of village that caters to merchants and traders. Cities/towns located in hard-to-reach places will have a higher cost for imported goods. Low-end refers to goods that are normal for the area and not fancy or rare in any way. High-end refers to special, fancy, or imported items.
Percentages reflect buyer bonuses/penalties. For selling items, reverse the percentage, but in city levels 5-7, there may not be anyone willing to buy items that cannot be used locally. Round to the nearest whole coin. Where discounted items would be less than a gold piece and no smaller currency is available, include multiples; i.e. if a widget is 0.3 gold, make it 3 widgets for one gold or some equivalent.
|City Level Number||City Type||Typical Costs/Availability|
|1||first class world city||Everything available, low-end -15%, high-end normal|
|2||major port or otherwise major city||Everything available, low-end -10%, high-end +5%|
|3||minor port or small city||Most things available, low-end -5%, high-end +10%|
|4||large town/prosperous village||Hard to get fancy/rare/special, low-end -5%, high-end +10%|
|5||small town/hamlet||Very hard to get fancy/rare/special, low-end normal, high-end +15%|
|6||tiny town of a handful of buildings||Very hard to get fancy/rare/special, low-end +5%, high-end +25%|
|7||completely unincorporated rural area||Cannot get fancy/rare/special, low-end +15%, high-end +50%|
The transportation columns indicate what kind of animals, boats, carts, etc. are available for rent, hire, purchase, or whatever. Transportation key: SB=small boat, LB=large boat, Pack=pack animals, Wheel=wheeled. An X means that form of transportation is not available.
Import taxes generally only apply to large imports, not personal items. They may apply to large amounts of treasure if the tax collector believes you are going to sell the items in town.
|Rayala||Mishala||Terellia||Shaldon's Keep/Dunkirk||Castle Deltor|
|Spices, rubber, and other jungle goods||-20%||-20%||-20%||-20%||-20%|
Palladium Books® is a registered trademark owned and licensed by Kevin Siembieda and Palladium Books, Inc. Palladium Fantasy RPG(TM) is a trademark owned and licensed by Kevin Siembieda and Palladium Books, Inc.
Commonwealth Map from Yin-Sloth Jungles© 1994 Kevin Siembieda; © 1994 Palladium Books, All rights reserved world wide. No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental.
All original story elements and characters aside from Palladium content are copyright 2001 Kimberly Chapman and/or members of my role playing group. All information here is for non-commercial public use only. Reprinting of original content elsewhere on the Internet or on paper without permission is prohibited.
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